Tomb of annihilation random encounter maps. To plan each day, I started by rolling 4d20.
Tomb of annihilation random encounter maps. I put together a table in google sheets 100 Chult Exploration Encounters to include a bunch of (mostly) non-combat encounters to bring variety to the hex crawl and exploration of Chult. While the Tomb of Annihilation campaign is not required, it helps immensely if you have that adventure. The Yuan-Ti Temple, a map that may be useful to you in running ToA! I think this map would be the most useful in Hisari, but you could really use it anywhere as a random encounter. Versions with and without a grid. This pack has 4 maps, which represent each layer of the pyramid. Travel paces, navigation rolls and random encounters. You can edit this post! I have moved the introduction to post #2 since only this post is wiki-editable. Sep 10, 2017 · It's got new dinosaur racing rules, 30 days of travel, encounters with the Sewn Sisters, rules on making an albino dwarf or a yuan-ti, and more! Links Buy Tomb of Annihilation here. Likewise, I work to differentiate the parts of the jungle. The Chult player map measures 24″ x 18″ and the Port, City, and Chult DM’s maps measure 16″ x 12″. View Cover Art Co Oct 2, 2017 · As previously noted, the first half of Tomb of Annihilation largely consists of a hex crawl. Tomb of Annihilation Expanded Part Six, Omu Expansion of the Tomb of Annihilation Campaign Adventure Preface This expansion provides extra content for the Wizards of the Coast adventure, Tomb of Annihilation. Feb 28, 2021 · D&D 5e Encounters in the Jungles of Chult is a supplement for the Tomb of Annihilation adventure module. Aug 25, 2020 · At the back of the Tomb of Annihilation book, in Appendix B, there is a random encounters table for Wilderness Encounters on pp. They're all animated with ambient sound, and if you take the top payment level alternate versions (night, usually, but it depends) are included. Furthermore, all those times you don’t have a RE? Battle maps are an essential part of many tabletop RPGs. 194-195. This is a WORK IN PROGRESS. We only played at most twice a month, so that took most of a year, real time. e. Apr 11, 2020 · What it included? 41 colorful maps, including battlemap variants for the encounters at Mbala, several random encounter maps for out in the wilderness of Chult, What it included? 30 colorful maps, including battlemap variants for the Wreck of the Narwhal, several random encounter maps for out in the wilderness of Chult, and maps for the sidequest adventures! Two new sidequests, each with maps, encounters, treasures, and interesting stories that add to your Chultan adventure experience. Tomb of Annihilation is split up into three main parts: traveling through Chult, exploring Omu, and descending through the Tomb of the Nine Gods. The first roll was for the day's weather. I think there's great potential in the hex crawl, and in random encounters, but it takes some work to bring it out. Proper equipment. Some of the encounters can be made into social encounters, but the vast A large part of the Tomb of Annihilation adventure campaign is the exploration of the jungle peninsula, which involves rolling on the random encounter tables of Appendix B in the Tomb of Annihilation campaign guide. My Google spreadsheet for randomly generating things to run Tomb of Annihilation: NPCs of 6 unique races complete with backstories/motives/Chult knowledge, random encounters, caches, treasure drops, dead adventurers, weather, etc. Roll 2 or 3 times on the encounter table, smash 'em together. A rampaging Triceratops with a broken horn fighting off a hunting party of grung is more deadly/ exciting than if they were encountered separately with one grung pierced to a tree by the broken horn has a map to a nearby temple. Get the scoop on the adventure in general, and on Port Nyanzaru in particular. It does not have to be a simple combat I remember I rolled quippers. 31 colorful maps, including battlemap variants for the Ruins of Mezro, several random encounter maps for out in the wilderness of Chult, and maps for the sidequest adventures! What it included? 31 colorful maps, including battlemap variants for the Ruins of Mezro, several random encounter maps for out in the wilderness of Chult, and maps for the sidequest adventures! Two new sidequests, each with maps, encounters, treasures, and interesting stories that add to your Chultan adventure experience. Navigate Chult and run the adventure with helpful apps that track time since the Soulmonger was activated, handle death curse automation, activate "meatgrinder" mode, provide helpful navigation tools, random encounter rollers, and more. And the ones in the Wilderness Kit are different once again. Gameplay Automation Get dynamic information about travel, weather, random encounters, and more on the region map. Mar 6, 2020 · 23 colorful maps, including battlemap variants for Needle's Bones, several random encounter maps for out in the wilderness of Chult, and maps for the sidequest adventures! Sep 9, 2017 · This module contains some additional maps drawn up for use with Tomb of Annihilation. But let me kick off the thread with the juicest bit - the map This map is saved as a 10% quality JPEG so it's definitely grainy. It measures 48 x 48 units. I’ve DM’d two campaigns previously and never used random encounters - always planned something related to the story. So I made a tool that does it pretty quickly for you, cutting down on DM roll-time. --- Not on the map: Chult Tomb of Annihilation Dare to defy death in this adventure supplement for the world’s greatest roleplaying game. When I played through ToA each part took roughly a third of the campaign. Sep 11, 2025 · Discover Czepeku's 10 best maps to use with Tomb of Annihilation. Buy the Tomb of Annihilation dice here. Tomb Of Annihilation - Chult Random Encounter Ultimate Map Pack - 13 beautiful random encounter battlemaps that bring Chult to life! Each map comes with a Morning/Day and Evening version. Feb 11, 2023 · Check out my Tomb of Annihilation Resources Page, filled with all the stuff I use to make this epic campaign even more epicier: My full Campaign Diary, plus Handouts, Maps, Charts, PDFs, Images, and more to use, abuse, or ignore at your peril. Instead of just rolling a combat with them when the were trying to get to the canoe, I thought it would be interesting to propose a problem. Maps, charts, handouts, tools, and extras to help a DM run the Dungeons & Dragons adventure, Tomb of Annihilation High quality maps and tiles for various locations and Adventure League modules in Tomb of Annihilation. Sep 25, 2020 · To run Tomb of Annihilation’s hexcrawl, the book has you roll randomly for weather and encounters. I was struggling to find Tomb of Annihilation Maps for my next campaign. I make long resting conditional on finding somewhere safe and defensible Vs a survival roll. Buy the book from Game Kastle to support the D&D Compendium! May 27, 2019 · In Tomb of Annihilation you have a large empty map, much like the Isle of Dread map, and in some hexes there are fixed encounters, but the majority of the hexes are empty, and you have to travel rather far to find the fixed encounters. I bring this up because if you remove random encounters from the first part of the campaign, where the PCs will be traveling through Chult, then you're going to be removing the May 11, 2020 · What it included? 44 colorful maps, including battlemap variants for the encounters at Mbala, several random encounter maps for out in the wilderness of Chult, and Honestly I think a lot of the maps for tomb are already really well done, it's more random encounters and things like Mezro, M'Bala and whatnot that would really need maps. This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. So I narrated that while they were probably eating something on the canoe, bits fell on the river and it Publisher's blurb: Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the product for you! What it included? 10 colorful maps, including battlemap variants for Executioner's Run, a random city encounter map (day & night variants), a battlemap for the Grand We're using Foundry and I like to have a collection of battlemaps for random encounters. Introducing Tomb of Annihilation -- Session 0 and House Rules advice Jun 21, 2020 · I hate the Tomb of Annihilation hex crawl I just listened to the gg no re podcast where they (try to) play Tomb of Annihilation. This campaign map set details the lands of Chult, the setting for Dungeons and Dragons campaigns in the Tomb of Annihilation adventure. 205 votes, 42 comments. Nov 20, 2021 · Tomb Of Annihilation - Chult Random Encounter Ultimate Map Pack - 13 beautiful random encounter battlemaps that bring Chult to life! Each map comes with a Morning/Day and Evening version This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. Go to post #2 below for an explanation of what this is. Canoes. Apr 11, 2020 · What it included? 41 colorful maps, including battlemap variants for the encounters at Mbala, several random encounter maps for out in the wilderness of Chult, Honestly I think a lot of the maps for tomb are already really well done, it's more random encounters and things like Mezro, M'Bala and whatnot that would really need maps. What I don't love however, is the number of macro's clogging my macro screen for all the different types of random encounters. For one thing, you’re shifting from a map that measures its travel times in days or weeks to a map that measures its travel times in… well, what, exactly? 16K subscribers in the Tombofannihilation community. Specifically some generic maps for Port Nyanzaru (for maybe a random group of thugs encounter or a random loose dinosaur encounter) and generic jungle scenes for what could be quite a few random encounters while exploring Chult. I’m really excited about the exploration elements but found the idea of 3x a day random encounter generation by terrain really cumbersome. The map specifications include: Dimensions: 3000x4000 (100 PPI) Grid Size This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. Explore DM resources to help you run your Tomb of Annihilation campaign. Both DriveThruRPG DriveThruRPG Dec 4, 2019 · Using the city-scale map of Omu, along with a scaled rate of travel and a system for generating random encounters, just as you would with the continent-scale map of Chult, is a terrible idea. The different terrains listed in that table are as follows: TOMB OF ANNIHILATION – RANDOM ENCOUNTER PROCEDURE Step I: Determine daily weather with The Random Faces of Chult (Bear Digital) (d100) Step II: Check for encounters at A. After determining what the charac- out of the city proper, but people are trapped in ters encounter, you can use the information presented the temple ofTymora and besieged by 2d6 zombies later in this appendix to bring the encounter to life. g a cave Hey folks, I purchased the tomb of annihilation yesterday, and I LOVE the amount of content it has, I can highly recommend it. Alternatively, you can use these maps, encounters, side quests, NPCs, and magic Feb 28, 2021 · The rules actually change from one book to the next: The exploration procedures and travel distances in Tomb of Annihilation, for example, are just slightly different from those in the core rulebooks for no apparent reason. They can be as simple as a single room or as complex as a vast underground dungeon. Both simple hand drawn and extravagantly artistic battle maps are welcome here. M. The added bonus of this is it allows you to “weight” the die in favor of fun encounters and make maps tailored to each encounter. The Flavor your random encounters with the day's weather, the regional themes of encounter, and the lore of the adventure. I downloaded about 50 to use specifically for TOA for encounters that aren't in one of the "landmarks" that TOA provides maps for. There are a couple of maps drawn for use with specific encounters in mind - Dinosaur Racing for example - but generally they were drawn up for use with the potentially many random encounters. They have been released on Dragon+ under their "Maps… 1. So I made 2 macro's which are all you need to determine random encounters. Xanathar's Guide to Everything. The maps therefore cover various terrain types, such as Communities, Guides, and Extra Content for the Tomb of Annihilation module from Wizards of the Coast. Exploration, raw Before Tomb of Annihilation, there was the Player’s Handbook and the Dungeon Master’s Guide. The way this campaign works is that players start with a rudimentary map, with most of the area (around 80%) unknown and unexplored, and then gradually uncover the map hex by hex as they travel. So I decided to button down and make my own! The map is designed primarily for Roll20. Battle maps are an essential part of many tabletop RPGs. 1: (When) does a random encounter happen? This one is fairly simple This product is perfect for your Tomb of Annihilation or some jungle exploration! You will find a full-preview to give you an idea of the maps available in this map. Supplements Tomb of Annihilation Tomb of Annihilation 1–11 Sep 18th, 2017 [+] Supplements Waterdeep: Dragon Heist Waterdeep 1–5 Sep 17th, 2018 [+] Supplements Waterdeep: Dungeon of the Mad Mage Waterdeep 5–20 Nov 12th, 2018 [+] Supplements Ghosts of Saltmarsh Ghosts of Saltmarsh 1–12 May 20th, 2019 [+] Easily create characters, organize games, purchase content, find players, and customize your story for your group - all in your browser. Keywords: D&D,DnD,5e,Dungeons,Dragons,Supplement,Encounters,Jungle,Jungles,Chult,Encounter,Tomb,Annihilation,Adventure,Module,Forgotten,Realms ENCOUNTERSINTHE JUNGLESOFCHULT ENCOUNTERS IN THE JUNGLES OF CHULT A collection of encounters set My group took 45 in-game days to go from Port N to Omu, with about a dozen random encounters and longer stops at Camp Vengeance, the Star Goddess, and Hrakhamar. Nov 15, 2022 · 24 I am preparing to run Tomb of Annihilation for my players shortly, and a big part of the campaign is a hexcrawl over a huge map of Chult. But my intent isn't to rip off WotC, but to show you my new set of encounters! We’re heading out into the open world next session, so I’ve prepped for random encounters by having some environmental variations too. / Camp time (d20): 1. So you want to run Tomb of Annihilation -- Things to consider before you decide to buy or run this adventure 2. I find it tough to run the random encounters with just the little information in the descriptions. I was looking for something like Tomb of Annihilation: The jungle expedition begins on the Soshenstar River towards Camp Vengeance. Dec 4, 2019 · Using the city-scale map of Omu, along with a scaled rate of travel and a system for generating random encounters, just as you would with the continent-scale map of Chult, is a terrible idea. / P. The Tortle Package by Chris Perkins This official page has characters, info, all sorts of stuff HANDOUTS - All of the handouts are right here Tomb of Annihilation Expanded Part Five, Mbala Expansion of the Tomb of Annihilation Campaign Adventure Preface This expansion provides extra content for the Wizards of the Coast adventure, Tomb of Annihilation. Basically have the maps pre planned with whatever the chart throws at me. This module contains some additional maps drawn up for use with Tomb of Annihilation. You can find links to all of the articles below: Session Zero of Tomb of Annihilation I made these maps for my Tomb of Annihilation campaign, all of them are intended to be 35x35 squares. Think of random encounter tables as starting points for your inspiration. The rules on exploration are spread across these two books in various Sep 8, 2017 · Tomb of Annihilation is already a very virtual tabletop-friendly campaign, and Roll20 went even further with interactive maps for puzzles and rooms, a token-filled page of random encounters, and all the written and visual content you’ll need to send your players into the dangerous jungles of Chult. I have made a few maps for places like the shrines in dungeondraft but there are a lot of things so thought you guys might be able to help with at least a few maps of certain places of importance or even maps for random encounters and searching ruined houses. The maps therefore cover various terrain types, such as This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. So I narrated that while they were probably eating something on the canoe, bits fell on the river and it Publisher's blurb: Do you wish Tomb of Annihilation had more content and maps? Do you wish there was more jungle in your jungle adventure? Are you too busy to prepare all this yourself? Then this is the product for you! What it included? 10 colorful maps, including battlemap variants for Executioner's Run, a random city encounter map (day & night variants), a battlemap for the Grand Feb 11, 2023 · Check out my Tomb of Annihilation Resources Page, filled with all the stuff I use to make this epic campaign even more epicier: My full Campaign Diary, plus Handouts, Maps, Charts, PDFs, Images, and more to use, abuse, or ignore at your peril. Check out the weekly megathread for discussions and requests! These were legitimate random encounters, turned into a story. Tutorials describing map creating tips and tricks are also welcome. The maps of Chult have regions marked as undead and 2d6 skeletons led by a ghoul. Apr 24, 2019 · The Dungeons and Dragons hardcover Tomb of Annihilation provides a massive sandbox experience for DM's and players. This means that, outside of keyed hexes with static encounters, the game in this portion consists of procedurally-generated content. Welcome to Tor's Chult! This module provides maps and assets for much of the post Tomb of Annihilation Adventure League content that takes place in and near Chult. I was unimpressed by the size, style, and design of the battlemaps I found online to represent The Lost City of Omu. Jun 9, 2019 · Hey, DM’s… wondering how to guide your party through the jungles of Chult? The locations are all laid out: here’s the method for using them. Nov 20, 2021 · Tomb Of Annihilation - Chult Random Encounter Ultimate Map Pack - 13 beautiful random encounter battlemaps that bring Chult to life! Each map comes with a Morning/Day and Evening version. Summary of Tomb of Annihilation -- Overview of the adventure 3. I made these maps for my Tomb of Annihilation campaign, all of them are intended to be 35x35 squares. Do the adventurers get lost? Do they have enough supplies? Do they have any random encounters? Dec 17, 2018 · This article is one in a series of artices I wrote for running the D&D hardcover adventure Tomb of Annihilation. Hello friends! I’m about to run Tomb of Annihilation with a bunch of my pals and love the style of adventure. I'm currently running Tomb of Annihilation (Party is just leaving port nyanzaru down the river soshenstar) and I was wondering how you all make the random encounters interesting? Most of them boil down to : fight this thing, rest (because there's about 1 encounter a day by my rolling) and then do another combat. Higher roll, heavier rain, with a 20 being a torrential downpour. Jan 10, 2023 · Flavor your random encounters with the day's weather, the regional themes of encounter, and the lore of the adventure. Currently running ToA on Roll20, and my party is a few sessions away from finally getting to Omu. I opted to just come up with certain things ahead of time, but if you DO want it to be completely random you should at least consult the random tables before running the sessions. Mar 15, 2022 · NPCs Old City Merchant Ward Harbor Ward Market Ward Malar's Throat Tiryki Anchorage Not at Port Nyanzaru, but Could Come Up Side Quests & Encounters - Non-Locational NPCs Hi all. Sanctuary! May 7, 2018 · Many complain that the random encounters in Tomb of Annihilation (and other adventures) break away from the central story of the adventure and thus choose not to use them. I am running tomb of annihilation at the moment and found there is a ton of stuff that needs to be done just to get through one day of hex travel. I felt like none of them quite captured the dense, claustrophobic, dangerous tangle that the city has become. All of GF9’s Maps are based on artwork provided by Wizards of the Coast. Some layers can only be accessed by stairs, and others by side entrances. Oct 4, 2017 · Tomb of Annihilation: Leads and Clues I have made this into a wiki thread. So I made this to help. They have a bad time because they play it by the book, and by the book it sucks. Alternatively, you can use these maps, encounters, side quests, NPCs, and magic . Mar 29, 2018 · In this thread I intend to summarize my work to bring real challenge to the Omu chapter of Tomb of Annihilation. Since the module only comes with the main city map and the shrines, I'm looking around for battle maps for random encounters as well as the various specific locations that are called out in chapter 3 (the walled compound, the cliff by the great rift, the ruined bazaar/kobold cellars, and of course Maps, charts, handouts, tools, and extras to help a DM run the Dungeons & Dragons adventure, Tomb of Annihilation This subreddit serves as a helpful place for any DM's running the Tomb of Annihilation module. To plan each day, I started by rolling 4d20. For one thing, you’re shifting from a map that measures its travel times in days or weeks to a map that measures its travel times in… well, what, exactly? My party has just reached Omu and I want to give them the most realistic feel of the forbidden city. The rules are vague in bafflingly inconsistent ways. wmvol5su fisbx itnn viq5 qka qr adnj8 4yyu zgq up